Strategy 1: 2 Monks engage the NM and use formless strikes right away. Once the crab reaches about 85-80%, the other DDs come in and finish of the NM. Corsairs can feed the standby DDs Tacticians Roll for TP. If the NM resets it's DMG then DDs with with requiescat, twilight scythe, or a Mura sam can finish it off.
Stragegy 2: 4 Monks engage the NM and use formless strikes right away. Once the the NM reaches about 65%, all the monks use Shijin to finish it off. If the NM resets it's DMG then DDs with with requiescat, twilight scythe, or a Mura sam can finish it off.
Tier 2 (Uragnite thingy)
DDs are to engage the NM and pound away. 1 Monk in each DD party should use Mantra to avoid getting one shotted. RDM, BRDs, and SCHs will need to quickly enfeeble the NM to remove the NM's -DT effect.
Once the NM retreats into its shell, it will gain Doom Aura. DDs are run away from the NM when the counter reaches about 3 and return once the debuffs wears off. The range seems to be around 15-18'.
The NM tends to hide in it's shell for a majority of the fight so DDs just need to run back and forth until dead.
Tier 3 (Pugil)
The pugil needs to be the first to be killed if pulled with one of the other NMs. RDM just needs to keep silence on the NM and the DDs just burn him down.
Tier 4 (Orobon)
The assigned DD party will need to have Rouge's roll to increase the crit rate. The will be on stand by until the NMs HP bar is revealed. If the assigned DD party is charmed, the 2nd DD party will need to break off the NM's lanterns.
CORs and BRDs will need to help remove paralyze and viruna from the DDs. Slow to be removed with erase as well.
Tier 5 (Krab)
Depending if Formless Strikes is available for use, either Magic Damage or Physical Damage will need to be dealt on the NM for the first 50 percent of the mobs HP.If Formless is ready for use, Monks will use formless for the first 50 percent of the NM's hp. DDs with non-elemental DMG can remain on the NM for the entire duration of the fight. After the NM reaches 50 percent then formless can be clicked off and physical will be used for the remainder of the fight.
DDs need to stand in front of the mob and be stacking on each other. Mages will need to keep a distance of 20' range from the NM to avoid massive AOE dmg. Debufs are to be kept on the NM to help with kill speed.
Savren Luna replied
627 weeks ago